#include "StaticMeshUtils.h"

#include "GltfLoader.h"
#include "Mesh/StaticMesh.h"

TSharedObjectPtr<RStaticMesh>  RStaticMeshUtils::LoadFromGLTF(const SPath&  FilePath,float UnitScale)
{
    return RStaticMesh::CreateMesh(CGltfLoader::LoadVertexGroups(FilePath,UnitScale));
}